One of the most crucial and complicated phases of realtime system development lies in the transition from system behavior (generally specified using scenario models) to the behavior of interacting components (typically captured by means of communicating hierarchical finite state machines). It is commonly accepted that a systematic approach is required for this transition. In this paper, we overview such an approach, which we root in a hierarchy of "behavior integration patterns" we have elaborated. The proposed patterns guide the structuring of a component’s behavior, and help in integrating the behavior associated with new scenarios into the existing hierarchical finite state machine of a component. One of these patterns is discussed at length here.


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Title A Scenario-Based Approach to Hierarchical State Machine Design
Authors F. Bordeleau, J.-P. Corriveau, and B. Selic (2000)
Type Conference
Conference/Journal Title ISORC 2000: The 3rd IEEE International Symposium on Object-Oriented Real-time distributed Computing
Month March
Year 2000
DOI 10.1109/ISORC.2000.839514
Topic attachments
I Attachment Action Size Date Who Comment
isorc2000.pdfpdf isorc2000.pdf manage 215 K 21 Oct 2005 - 16:03 UnknownUser Paper
Topic revision: r2 - 10 Nov 2009, CarlosVillar
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